The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game
Loading...
Identifiers
Files
Publication date
2024
Contributors
Advisors
Journal Title
Journal ISSN
Volume Title
Publisher
Metrics
Abstract
Little is known about the interactions between the iceberg profile, which is characterized by high vigor scores, as opposed to low scores in tension, depression, anger, fatigue, and confusion, and performance in League of Legends (LOL). For these reasons, the objectives of the present research were to analyze whether performance was influenced by the presence of the iceberg profile before the start of the game, and to determine the changes produced in the iceberg profile of esports players as a function of the final outcome of the game, the players' performance during the game, and pre-game anxiety and self-confidence. The participants were players in a professional LOL esports team during a SuperLiga Orange spring split. The POMS and CSAI-2 questionnaires were used. Performance was assessed using in-game variables such as game result, favorable and unfavorable plays, and KDA (kills/deaths/assists ratio). The results showed that no changes were found in the performance of the players according to the pre-game iceberg profile. Changes were found in the pre- and post-game iceberg profile, according to the final outcome of the game, and the favorable and unfavorable plays. Furthermore, the psychological variables cognitive and somatic anxiety, and self-confidence, had a relationship with the presence or absence of the iceberg profile. To conclude, the iceberg profile does not seem to influence the performance of esports players, although it is modified by events that occur during the game.
Description
Disciplines
Type
Bibliographic citation
Mateo-Orcajada, A., Abenza-Cano, L., Rey-López, J. P., & Vaquero-Cristóbal, R. (2024). The iceberg profile does not influence the performance of elite league of legends players, but changes with the events of the game. IEEE transactions on games, 1–14. https://doi.org/10.1109/tg.2024.3377604
Collections
Endorsement
Review
Supplemented By
Referenced By
Creative Commons license
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional


