Videojuegos y jugadores: un estudio Delphi para su conceptualización
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2017-10
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Abstract
Esta investigación pretende adentrarse en los entresijos conceptuales del
videojuego, enriqueciendo los conceptos teóricos que ayudan a establecer un campo
de estudio propio con el fin de determinar qué es un videojuego y establecer las
características que determinan el perfil del jugador. Para demostrar estos objetivos,
se ha recurrido a la utilización de una metodología basada en la técnica Delphi, cuyo
panel de expertos está compuesto por profesionales de la industria y por
investigadores que de una u otra forma han trabajado y utilizado los videojuegos
como fuente de estudio. A partir de éstos, se ha analizado las características que
definen el videojuego, con el fin de aportar una definición, así como los ítems que
debe cumplir una persona para ser considerada como videojugador. Los resultados
indican que el concepto videojuego viene determinado por: jugabilidad, capacidad
de inmersión, entretenimiento, interactividad, conexión emocional, curva de
aprendizaje, engagement, historia/narración, géneros/formatos, sonido,
reglas/normas/objetivos, modelo MDA (Mecánicas, Dinámicas y Estética), medio
audiovisual e interfaz; y el videojugador por: frecuencia con la que juega, número de
juegos probados en el último año, tiempo que jugar a videojuegos le quita a otras
actividades y los años de experiencia que tiene usando esta tecnología. Estos datos
arrojan un poco más de luz sobre la base teórica que define al videojuego y al
jugador con el
This research aims to resolve the elements that conceptualized the video game, defining the theoretical concepts that help to establish a science and an own field of study to determine what a video game is and to establish the characteristics that define a gamer. To prove this, a methodology based on Delphi technique has been used, whose panel of experts is composed of industry professionals and of researchers who have used the video game as a source of study. From them, the characteristics that define the video game have been analysed, in order to contribute a definition, as well as the characteristics that a person must fulfil to be considered a gamer. The results this article offers indicate that the video game concept are determined by: gameplay, capacity of immersion, entertainment, interactivity, emotional connection, learning curve, engagement, history/story, genres/formats, sound, rules/norms/objectives, MDA model (Mechanics, Dynamics and Aesthetics), audiovisual media and interface, and the gamer by: play frequency, number of video games tested last year, time played in video games reducing other activities and years of experience playing video games. These results shed a bit more light on the theoretical base that defines the video game and the gamer in order to delimit a common field study on this audiovisual technology.
This research aims to resolve the elements that conceptualized the video game, defining the theoretical concepts that help to establish a science and an own field of study to determine what a video game is and to establish the characteristics that define a gamer. To prove this, a methodology based on Delphi technique has been used, whose panel of experts is composed of industry professionals and of researchers who have used the video game as a source of study. From them, the characteristics that define the video game have been analysed, in order to contribute a definition, as well as the characteristics that a person must fulfil to be considered a gamer. The results this article offers indicate that the video game concept are determined by: gameplay, capacity of immersion, entertainment, interactivity, emotional connection, learning curve, engagement, history/story, genres/formats, sound, rules/norms/objectives, MDA model (Mechanics, Dynamics and Aesthetics), audiovisual media and interface, and the gamer by: play frequency, number of video games tested last year, time played in video games reducing other activities and years of experience playing video games. These results shed a bit more light on the theoretical base that defines the video game and the gamer in order to delimit a common field study on this audiovisual technology.
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Hernández Pérez, J. F.; Parra Meroño, M. C.; Cano Gómez, Á. P.; (2017).Videojuegos y jugadores: un estudio Delphi para su conceptualización, Lifeplay. Revista académica internacional sobre videojuegos, 6(Octubre 2017), 56-81
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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional


