Vítica, Patrimonio y Cultura: Producción de contenidos digitales para Realidad Aumentada
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2020-07-22
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La realidad aumentada –RA- es el término que se refiere a la visión combinada de elementos virtuales y reales en tiempo simultáneo. En simples palabras, el usuario vive una experiencia visual sin desconectarse ni apartarse de su entorno. La RA es una tecnología que complementa la interacción entre dos mundos, gracias a la información generada desde el diseño de productos en tercera y segunda dimensión (3D y 2D); en asocio con la espacialidad real que lo circunda. Está tecnología se ha relacionado con procesos comerciales, publicitarios e investigativos, desde sectores como el entretenimiento, la telemedicina, el entrenamiento empresarial y la educación. Ahora los proyectos culturales e históricos se evidencian en desarrollos como Vítica, aplicación que ilustra la riqueza del patrimonio, asociado al rescate, preservación y divulgación de la cultura. Este texto está relacionado con la narrativa aumentada y la producción de contenidos digitales históricos; en el marco de creación de una aplicación para móviles basada en la Realidad Aumentada para recrear un bien de interés nacional de la ciudad de Medellín, Colombia. Reconstrucción espacial del edificio de la Plaza de Mercado de Techo Cubierto de Guayaquil, o Plaza Cisneros, antiguo bien patrimonial que desapareció en el siglo XX.
Augmented reality - AR - is the term that refers to the combined vision of virtual and real elements in simultaneous time. In simple terms, the user lives a visual experience without disconnecting or detaching from their environment. AR is a technology that complements the interaction between two worlds, thanks to the information generated from the design of products in third and second dimension (3D and 2D); in association with the real spatiality that surrounds it. This technology has been related to commercial, advertising and research processes, from sectors such as entertainment, telemedicine, business training and education. Now cultural and historical projects are evident in developments such as Vítica, an application that illustrates the richness of heritage, associated with the rescue, preservation and dissemination of culture. This text is related to augmented narrative and the production of historical digital content; in the framework of the creation of a mobile application based on Augmented Reality to recreate an asset of national interest in the city of Medellín, Colombia. Spatial reconstruction of the building of the Plaza de Mercado de Techo Cubierto de Guayaquil, or Plaza Cisneros, an ancient heritage site that disappeared in the 20th century.
Augmented reality - AR - is the term that refers to the combined vision of virtual and real elements in simultaneous time. In simple terms, the user lives a visual experience without disconnecting or detaching from their environment. AR is a technology that complements the interaction between two worlds, thanks to the information generated from the design of products in third and second dimension (3D and 2D); in association with the real spatiality that surrounds it. This technology has been related to commercial, advertising and research processes, from sectors such as entertainment, telemedicine, business training and education. Now cultural and historical projects are evident in developments such as Vítica, an application that illustrates the richness of heritage, associated with the rescue, preservation and dissemination of culture. This text is related to augmented narrative and the production of historical digital content; in the framework of the creation of a mobile application based on Augmented Reality to recreate an asset of national interest in the city of Medellín, Colombia. Spatial reconstruction of the building of the Plaza de Mercado de Techo Cubierto de Guayaquil, or Plaza Cisneros, an ancient heritage site that disappeared in the 20th century.
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Zapata Cardenas, M. I. (2020). Vítica, Patrimonio y Cultura: Producción de contenidos digitales para Realidad Aumentada. Sphera Publica, 1(20), 9–33. Recuperado a partir de https://sphera.ucam.edu/index.php/sphera-01/article/view/380
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