An extension of the context of peer aggression Commentary to the debate “Taxonomy of toxic behaviors in multiplayer gaming environments”

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2026-05-06

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Abstract

This commentary is written in response to the paper entitled “Taxonomy of toxic behaviors in multiplayer gaming environments: An extension of the context of peer aggression” by Zsila and Demetrovics (2025). It seeks to support and expand the discussion in two central aspects: first, the conceptual boundaries between toxicity, cyberbullying, and trolling; and second, the structure of the proposed taxonomy, acknowledging its strengths while suggesting clarifications. Conceptual overlaps with cyberbullying and trolling highlight the importance of context and situational features when distinguishing toxic behaviors. We argue that the taxonomy could benefit from refinements that explicitly consider the role of intentionality, repetition, and the interplay between in-game dynamics and mental health consequences. These adjustments may also allow inclusion of behaviors extending beyond direct in-game actions. The taxonomy presented by the authors represents a significant step forward in systematizing research on toxic behaviors in video games. Future work should integrate psychological and contextual factors that shape both the experience of toxicity and the strategies players adopt to cope with it.

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Paredes, Sergio & Valls-Serrano, Carlos. (2026). An extension of the context of peer aggression. Journal of behavioral addictions. 10.1556/2006.2025.00432.

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Except where otherwise noted, this item's license is described as Attribution-NoDerivatives 4.0 Internacional