The impact of videogames on the mood of amateur youth players during consecutive games
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2023
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Abstract
Introduction: Esports have experienced tremendous growth in recent years. In the
scientific field, previous research has shown the determining role of psychology in
competitive performance, but little is known about the factors that may be more
determinant. In addition, in the amateur field, where fun and enjoyment are the
most important factors, it has been observed that players can see their
psychological state altered due to different factors, but it is not known if the
outcome of the game (win or lose) can be influential. For this reason, the aim of
the present investigation was to analyze changes in players’ mood between
three consecutive games as a function of the outcome of each game.
Methods: A total of 14 amateur players participated in the research, all of them
with previous experience and being regular League of Legends players. The
participants completed the POMS questionnaire before the start of each game
and the outcome of each game was recorded at the end.
Results: The results showed that no significant pre-game differences were found
in any of the games, regardless of winning or losing. Significant differences were
found in the pre-game mood between the first and second game, according to
the outcome of the first game, and between the second and third game,
according to the outcome of the second game. Between the first and second
games, there was a significant increase in depression (p = 0.038) and anger
(p = 0.003) when the first game was lost; and between the second and third
games, there was a decrease in tension (p = 0.003) and anger (p = 0.022) when
the second game was won. In addition, it should be noted that fatigue
increased significantly after each game, regardless of the outcome, and with
respect to the change in mood, this was more noticeable when the first game
was lost and the second was won, as significant changes were observed in
tension (p = 0.028), depression (p = 0.030) and anger (p = 0.006).
Conclusion: Pre-match mood does not influence post-match performance, but
mood changes do occur between successive matches depending on the
outcome of the match.
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Mateo-Orcajada, A., Vaquero-Cristóbal, R., Gallardo-Guerrero, A. M., & Abenza-Cano, L. (2023). The impact of videogames on the mood of amateur youth players during consecutive games. Frontiers in Sports and Active Living, 5, 1309918. https://doi.org/10.3389/fspor.2023.1309918
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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional


