Living Antiquity. Role-Playing games with a setting in Ancient times

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ISBN: 978-2-84867-714-9

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2019

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Abstract

The aim of this paper is to study the relevance of historical and/or fantasy elements on the design of role-playing games by analysing some set in antiquity. This will allow us to detect certain guidelines or preferences in the publishing world and players. In short, the importance of these games lies in their use of antiquity and the knowledge of this period in present-day society.
Mediante el análisis de diferentes juegos de rol de ambientación antigua se estudia la importancia del carácter histórico o/y fantástico en el diseño de estos juegos, podemos detectar determinadas pautas o preferencias en el mundo editorial y de los jugadores y, en suma, se constata la relevancia de estos juegos a la hora de detectar la presencia de la Antigüedad y de su conocimiento en nuestra sociedad actual.

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Carbó García, J.R. (2019): Living Antiquity. Role-Playing games with a setting in Ancient times, in F. Lozano Gómez, A. Álvarez-Ossorio Rivas, C. Alarcón Hernández (eds.), The Present of Antiquity. Reception, Recovery, Reinvention of the Ancient World in current popular culture. Besançon: Presses Universitaires de Franche Comté, pp. 247-263.

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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional