An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses
Date
22Discipline/s
Actividad Física y DeporteSubject/s
NeuromarketingElectronic sports
Brand effectiveness
Abstract
The video game industry has experienced an exponential increase during the last decade. Some
gaming events have even become major sporting events worldwide, compared in magnitude to sport
mega events (Hamari & Sjoblom, 2017). This new discipline is called esports, which refers to a different concept: esports players sit in front of a computer instead of utilizing physical capacity or
effort, which is characteristic of traditional sports (Grao, 2017). Although integration into an academicscientific field of electronic sports is still in its infancy (Faust &Griffiths, 2013; Hamari &Sjoblom,
2017), there is consensus regarding the significant business being generated (Newzoo, 2019). The main
channel of esports is the internet, as all esports events are transmitted via streaming on the internet
(Mirón &Lago, 2017). Thus, a live esports broadcast is usually followed by millions of viewers (mainly
young audiences). For instance, the peak of viewers of the League of Legends World Champ...