Importance of perceived quality and usability of step tracker mobile apps for their use by adolescents
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2024Disciplina/s
Actividad Física y DeporteResumen
The aims of the present research were to understand the reasons why
adolescents stop using mobile applications and to discover the objective
and subjective evaluation of mobile applications for physical activity by
adolescents. A 10-week quasi-experimental design involving four experimental
groups of adolescents who used mobile apps. A total of 240
adolescents aged 12–16 years participated in the research. The level of
physical activity and the assessment of the apps used were recorded. The
results showed an increase in physical activity after the intervention. The
main reasons for not using the apps were that adolescents found the
interface complex, or the apps did not work on their mobiles. Pokémon Go
showed a greater entertainment and customization than the rest of the
apps. It can be concluded that the abandonment of mobile app interventions
is due to the fact that they are not designed for use in this
population





